generated from marco/cpp-template
A mod for Red Dead Redemption 2 that makes your keyboard’s rgb light sync up with gameplay events
- C++ 86.5%
- Python 13.5%
| src | ||
| tests | ||
| .gitattributes | ||
| .gitignore | ||
| cmake.toml | ||
| CMakeLists.txt | ||
| cmkr.cmake | ||
| compile_commands.json | ||
| conanfile.py | ||
| README.md | ||
rdr2-keyboard
RDR2 ASI plugin that syncs keyboard RGB to in-game events via OpenRGB.
Requirements (runtime)
- ScriptHookRDR2 by Alexander Blade
- OpenRGB running with SDK server enabled (Settings -> SDK Server -> Start)
Requirements (build)
- MSVC (With C++23)
- CMake
- ScriptHookRDR2 SDK by Alexander Blade
Building
cmake -B build
cmake --build build --config Release
Output: build/Release/rdr2-keyboard.asi, copy to your RDR2 root folder.
Events
| Event | Behavior |
|---|---|
| Health | Gradient green → red as health drains |
| Wanted level | Pulse intensity scales with star count |
| Honor up | Brief flash |
| Honor down | Brief flash |